league of legends

Patch 26.17

League of Legends Patch 26.17 Notes — August 25, 2026

Arenas, Bridges, Summoner’s Rifts new and old… change comes for us all.

Entries 28Detailed Entries 28Summary Entries 0Fixes 0
Data: LiveSchema: lol-patch-v3Validation: validated

Top Buffs

Irelia · Aurelion Sol · Cho'Gath

Top Nerfs

Graves · Xerath · Thresh

Systems To Watch

None

Champions

14 entries

general

•Aurelion Sol has come out the loser of last patch's mage adjustments, so we are giving him a buff to help him out. In particular, we are buffing his W cooldown so he can use it a bit more freely rather than only when a reset is likely. This should also make it a bit more clear to players that W is typically the stronger second skill to max, rather than E.

Q - Breath of Light

Q - Breath of Light

Mana Cost Per Second

35 / 40 / 45 / 50 / 55

30 / 35 / 40 / 45 / 50

W - Astral Flight

W - Astral Flight

Cooldown

22 / 20.5 / 19 / 17.5 / 16s

22 / 20 / 18 / 16 / 14s

general

•Cho's early game has lost pizzazz with Hail of Blades and Hextech Rocketbelt nerfs, so we are making it up with a bit of early damage when he does get those autos off.

E - Vorpal Spikes

E - Vorpal Spikes

Base Damage (x3 attacks)

20 / 40 / 60 / 80 / 100 (+30% AP) (+2.5% - 3.9% (+.5% Per Feast) Target Max HP)

30 / 50 / 70 / 90 / 110 (+30% AP) (+2.5% - 3.9% (+.5% Per Feast) Target Max HP)

general

•Graves has had a number of indirect buffs over the last few patches and this has put him in a pretty strong spot. We are looking to soften a bit of his ability to snowball the game with high AD builds.

Q - End of the Line

Q - End of the Line

Initial Damage

50 / 75 / 100 / 125 / 150 (+65% bonus AD)

50 / 75 / 100 / 125 / 150 (+55% bonus AD)

Return Damage

80 / 125 / 170 / 215 / 260 (+55 / 70 / 85 / 100 / 115% bonus AD)

80 / 125 / 170 / 215 / 260 (+45 / 60 / 75 / 90 / 105% bonus AD)

general

•Irelia is one of League’s highest stakes snowballing dependant skirmishers, but we feel like even when ahead she is failing to scale into a real carry threat

Q - Bladesurge

Q - Bladesurge

Damage

5 / 25 / 45 / 65 / 85 (+70% AD)

5 / 25 / 45 / 65 / 85 (+80% AD)

W - Defiant Dance

W - Defiant Dance

Damage Reduction Ability Power Ratio

7% per 100 AP (Halved for Magic Damage) (reduced to 75% value for Magic Damage in Arena)

8% per 100 AP (Halved for Magic Damage) (reduced to 75% value for Magic Damage in Arena)

R - Vanguard's Edge

R - Vanguard's Edge

Ability Power Ratio

70%

100% (It is already 100% in Arena, so this is standardizing the value)

general

•With the previous version of Statikk Shiv that drove nerfing her AS ratios no longer in the game, we’re bringing these closer to a typical champion’s baseline. Simultaneously, having some room for power, we are giving her some AP ratio buffs to make sure she's still interested primarily in AP assassination builds.

Base Stats

Base Stats

Attack Speed Ratio

0.4

0.625

Attack Speed Growth

2.35%

1.5%

W - Distortion

W - Distortion

Damage

75 / 115 / 155 / 195 / 235 (+80% AP)

75 / 115 / 155 / 195 / 235 (+90% AP)

RW - Mimic: Distortion

RW - Mimic: Distortion

Damage

150 / 315 / 480 (+80% AP)

150 / 315 / 480 (+90% AP)

general

•Nasus top has been able to benefit from the shift in his stacking paradigm. We are happy to see our favorite dog get his fill of treats, but want to make sure that we keep his power within reasonable bounds, therefore we are going to be tapping down some of Nasus' top specific strengths, like persistently lifestealing off of minions.

Passive - Soul Eater

Passive - Soul Eater

Life Steal

12 / 18 / 24%

10 / 15 / 20%

general

•Nocturne has been sitting in a pretty strong state across skill levels for a while. We are excited about the opportunities that open up when Nocturne unlocks his ult, but want to add a bit more personal risk to him accessing that high moment.

Base Stats

Base Stats

Armor

38

36

Health

655

640

general

•Qiyana's play has moved out of primarily mid to jungle. While we are happy to support her as a jungler, mid is where she’s been underwhelming recently .

Q - Elemental Wrath

Q - Elemental Wrath

Damage

70 / 100 / 130 / 160 / 190 (+85% bonus AD)

80 / 110 / 140 / 170 / 200 (+90% bonus AD)

Monster Damage Modifier

175% against Monsters

160% against Monsters

general

•Thresh has been quietly sitting at a high winrate and picking up playrate over the year.

E - Flay

E - Flay

Active Damage

75 / 120 / 165 / 210 / 255 (+70% AP)

65 / 110 / 155 / 200 / 245 (+60% AP)

general

•Sometimes you just wanna club your opponents to death, and while Trundle has been a resilient utility pick for his pillar and ult, we feel his personal clubbing power has actually been a bit limp.

W - Frozen Domain

W - Frozen Domain

Attack Speed

30 / 45 / 60 / 75 / 90%

30 / 50 / 70 / 90 / 110%

general

•We believe Vayne may need larger scope work in the future to help out her bot lane, but for now are prioritizing constraining her top lane power. These changes should impact her up there more than in bot lane.

Base Stats

Base Stats

Health

550 + 103/Level

580 + 98/Level

Health Regeneration

3.5 + .55/Level

4 + .5/Level

Attack Speed Ratio

.658 + 3.3%/Level

.67 + 2.8%/Level

Q - Tumble

Q - Tumble

Mana Cost

30

46 / 42 / 38 / 34 / 30

W - Silver Bolts

W - Silver Bolts

True Damage

6 / 7 / 8 / 9 / 10% Target Max HP

4 / 5.5 / 7 / 8.5 / 10% Target Max HP

Minimum Damage

50 / 65 / 80 / 95 / 110

40 / 55 / 70 / 85 / 100

general

•Xerath has rested slightly high in power both mid and bot, and after last patch's adjustments to mages has come out on top in mid lane compared to others. Given his extremely high ban rate in certain regions, he's due a light nerf.

Base Stats

Base Stats

Health

596

575

Q - Arcanopulse

Q - Arcanopulse

Damage

75 / 115 / 155 / 195 / 235 (+90% AP)

70 / 110 / 150 / 190 / 230 (+90% AP)

general

•While Yasuo has definitely been able to snowball and carry games, we believe that similar to Irelia, he is too reliant on snowballing rather than just being a proper scaling carry. We also want to encourage him to prioritize early crit strike builds over Blade of the Ruined King, so we are reducing his crit damage penalty which will simultaneously encourage this as well help him scale without significantly impacting his early game snowball.

Passive - Way of the Wanderer

Passive - Way of the Wanderer

Critical Strike Damage Reduction

-10%

-5%

general

•Similar to Yasuo, Yone has also been an excessively snowball reliant carry, though less so. Bros stay together.

Passive - Way of the Hunter

Passive - Way of the Hunter

Critical Strike Damage Reduction

-10%

-5%