league of legends

Patch 26.19

Patch 26.19 Notes — September 22, 2026

Worlds is right around the corner, more “new” champs join Classic, and Arena’s got fresh Augments!

Entries 44Detailed Entries 44Summary Entries 0Fixes 0
Data: LiveSchema: lol-patch-v3Validation: validated

Top Buffs

Aphelios · Elise · Fiora

Top Nerfs

Rumble · Nasus · Nocturne

Systems To Watch

None

Champions

17 entries

general

•We think The Darkin Blade has lost a fair bit of power with Sundered Sky nerfs that were aimed more at opening up the jungle meta, so we are giving him a bump so he remains a world-ending threat.

W - Infernal Chains

W - Infernal Chains

Cooldown

20 / 18 / 16 / 14 / 12 seconds

18 / 16.5 / 15 / 13.5 / 12 seconds

E - Umbral Dash

E - Umbral Dash

Health Heal Ratio

1.1% per 100 bonus health

1.3% per 100 bonus health

general

•Aphelios has been kiting the spotlight for a while now, even though he's a hypercarry in an enchanter meta that should favor him, so we're looking to give him a little boost to encourage him to get out of his comfort zone.

Calibrum

Calibrum

Moonshot Damage

70 - 160 (+42 - 60% bonus AD) (+100% AP)

80 - 170 (+42 - 60% bonus AD) (+100% AP)

Severum

Severum

Healing

2 - 7.1%, increased to 5 - 17.75%

2 - 8%, increased to 5 - 20%

Gravitum

Gravitum

Slow

30% for 2.5 seconds, decaying to 10% after 0.7 seconds

30% for 2.5 seconds, decaying to 15% after 0.7 seconds

Infernum

Infernum

Duskwave Cooldown

9 / 8.25 / 7.5 / 6.75 / 6 seconds

8 / 7.25 / 6.5 / 5.75 / 5 seconds

Crescendum

Crescendum

Mini-Crescendum Damage

15% AD, decreasing by 1.5% AD to a minimum of 5% AD for the 8th+ chakram

16% AD, decreasing by 1.5% AD to a minimum of 5% AD for the 9th+ chakram

Aphelios

Health Growth

102

114

Attack Damage Growth

2.3

3.3

Move Speed

325

330

general

•Despite not receiving any changes since last year, Aurora has fallen off as we've had to nerf Rocketbelt into a fairer state. We're giving our favorite Bryni a bit more power in her waveclear and outplay potential with her ultimate.

E - The Weirding

E - The Weirding

Base Damage

70 / 110 / 150 / 190 / 230

80 / 120 / 160 / 200 / 240

R - Between Worlds

R - Between Worlds

Rift Duration

1.75 / 2.5 / 3.25 seconds

2.25 / 2.75 / 3.25 seconds

general

•Since all bot laners received significantly increased gold income thanks to role quests, Draven's potential to gain a gold advantage through his Adoration stacks has lost some of its impact. We're giving him a helping hand (axe?) by tapping up his early game damage.

Base Stats

Base Stats

Attack Damage

62

64

general

•This year started strong for AP junglers that could use Dusk and Dawn, but others like Elise have been in a weak spot for a while, so we are helping out our friendly neighborhood spider with clear speed and damage.

Passive - Spider Queen

Passive - Spider Queen

Passive Magic Damage On-Hit

12 / 22 / 32 / 42

14 / 24 / 34 / 44

W - Skittering Frenzy

W - Skittering Frenzy

Bonus Attack Speed

60 / 75 / 90 / 105 / 120%

70 / 85 / 100 / 115 / 130%

Elise

Cooldown

12 / 11.5 / 11 / 10.5 / 10s

8 / 7.5 / 7 / 6.5 / 6s

Cooldown

12s

10s

general

•Our Grand Duelist has room to shine a bit more when she succeeds after finding her opening, without giving her sharper 1v1 tools.

Base Stats

Base Stats

Health Growth

99

105

R - Grand Challenge

R - Grand Challenge

Heal Range

550

600

Heal Per Tick

18.75 / 25 / 31.25 (+15% bonus AD)

20 / 26.25 / 32.5 (+17.5% bonus AD)

Maximum Heal

375 / 500 / 625 (+300% bonus AD)

400 / 525 / 650 (+350% bonus AD)

general

•Kha'Zix has been on the fringe of the meta now that the jungle is no longer dominated by Sundered Sky users. We are taking this opportunity to buff some of his weaker evolves to give him the flexibility to adapt and overcome.

Passive - Unseen Threat

Passive - Unseen Threat

Damage

17 - 136 (+50% bonus AD)

22 - 141 (+50% bonus AD)

W - Void Spike

W - Void Spike

Evolved Slow Duration

2 seconds

2.25 seconds

E - Leap

E - Leap

Evolved Range Bonus

+200

+300

general

•Lillia is on the edge of being viable at higher levels of play and we believe her current pattern requires her to get in danger's way, so we're helping her durability. We also want to give Lillia opportunities to really be a playmaker so we're making the enemies she lullabies a little extra sleepy.

Base Stats

Base Stats

Armor

22

24

R - Lilting Lullaby

R - Lilting Lullaby

Sleep Duration

2 seconds

2.5 seconds

Lillia

Percentage Maximum Health

4%

3%

general

•Years ago, we added the Vigilance Passive so Lucian bot players didn't feel like their champ was being nerfed because of mid laners, which ended up being super effective. We think now is a good opportunity to adjust the tuning of the passive and strike a balance between both roles.

Passive - Vigilance

Passive - Vigilance

Empowered On-Hit Damage

15 (+20% AD)

5 (+15% AD)

Q - Piercing Light

Q - Piercing Light

Base Damage

80 / 115 / 150 / 185 / 220 (+100% bonus AD)

90 / 130 / 170 / 210 / 250 (+100% bonus AD)

general

•Somewhat overdue, but because Duskblade was removed a while ago, we're removing the Ability Haste penalty we had to apply to his Q CDR mechanic. This should have minimal impact on Summoner's Rift, but we see you Mayhem and Arena!

Q - Alpha Strike

Q - Alpha Strike

Cooldown Refund on Hit

-1 second, scaling down with Ability Haste

1 second

general

•Nasus is difficult to keep down these days, and part of that is how quickly getting his early stacks leads to more reliable stacking. These higher highs will be compensated with some lower lows through some more vulnerability early on with lower damage and lifesteal lane sustain values off of that, and a bit longer before he really comes online.

Q - Siphoning Strike

Q - Siphoning Strike

Bonus Damage

40 / 60 / 80 / 100 / 120

30 / 50 / 70 / 90 / 110

general

•Nocturne has been a popular and powerful jungler in both pro and solo-queue for a while, so we're hitting the map presence and dueling power he benefits from through his ultimate.

R - Paranoia

R - Paranoia

Cooldown

140 / 115 / 90 seconds

160 / 130 / 100 seconds

general

•Poppy's flex potential and jungle presence has been a bit problematic, suppressing many champions across the board as a strong counterpick. For this change, we're targeting her flexibility by reverting a previous buff to jungle clear.

Q - Hammer Shock

Q - Hammer Shock

Minion/Monster Maximum Health Cap

85 / 120 / 155 / 190 / 225

70 / 105 / 140 / 175 / 210

general

•At higher levels of play, we've seen Rumble continue to take over games, even after our changes earlier this year designed to hit his power in lane. Here, we're making some modifications to his passive that's much more elite-skewed, while giving Rumble in the Jungle some compensation.

Passive - Junkyard Titan

Passive - Junkyard Titan

Overheat Attack Speed

50 - 130%

30 - 100%

Monster Cap

65 - 150

90 - 175

general

•Between strong itemization options and best-in-class skirmish and roam potential demonstrated by his most skilled players, it's high time we put some restraints on the archmage, while giving him some help with bad solo queue matchups.

Base Stats

Base Stats

Armor Growth

4.2

4.7

Q - Overload

Q - Overload

Flux Bonus Damage

25 / 50 / 75 / 100% increased damage

15 / 40 / 65 / 90% increased damage

E - Spell Flux

E - Spell Flux

Mana Cost

35 / 45 / 55 / 65 / 75

40 / 50 / 60 / 70 / 80

general

•Vi has been a meta staple for the entire year, and now that Sundered Sky is in a better spot, we're going after her durability and early clear speed to make her a riskier pick who can still bring the pain if you are willing to build for it.

Base Stats

Base Stats

Attack Damage

63 + 3.5/Level

61 + 3.9/Level

Passive - Blast Shield

Passive - Blast Shield

Shield

12% Maximum Health

10% Maximum Health

general

•This year we've been carefully buffing up AD Volibear, but he remains on the weak side even with his very unique AP build. We're tuning him up to help him out across both the fringe AD build and his core AP build.

Passive - The Relentless Storm

Passive - The Relentless Storm

Attack Speed per Stack

5% (+3% per 100 AP)

5% (+4% per 100 AP)

Lightning On-Hit Damage

11 - 60 (Levels 1-18) (+45% AP)

11 - 60 (Levels 1-18) (+45% AP) (+20% bonus AD)