league of legends

Patch 26.10

League of Legends Patch 26.10 NotesMay 12, 2026

The season of demons continues with Patch 26.10!

Entries 36Detailed Entries 36Summary Entries 0Fixes 0
Data: LiveSchema: lol-patch-v3Validation: validated

Top Buffs

Galio · Wukong · Item: Lich Bane

Top Nerfs

Naafiri · Shyvana · Anivia

Systems To Watch

Arena: Augment Buffs · Arena: Augment Nerfs · Arena: Champions

Champions

12 entries

general

After getting to see the impact of last patch’s ultimate nerfs, they’ve been very effective at increasing counterplay at high skill levels. However, we still see an opportunity to shift some power from jungle into top while promoting a bruiser playstyle. As a result, we’re giving her some better early power, while keeping her jungle clear and general lategame potential the same.

Q - Cunning Sweep / Sundering Slam

Q - Cunning Sweep / Sundering Slam

Target Max Health Damage

2 / 3 / 4 / 5 / 6%

4 / 4.5 / 5 / 5.5 / 6%

Bonus Monster Damage

125

75

R - Public Execution

R - Public Execution

Healing Percentage

10 / 12.5 / 15%

15 / 17.5 / 20%

Healing Effectiveness vs Monsters

40%

25%

general

The Ice Birb has been strong for quite some time, icing out opponents in top, mid, and support without much build or playstyle differentiation, which is why we’re opting for base stat adjustments. While the change will impact her across roles, we’re targeting her durability to allow for more all-in windows to crack the egg in top lane in particular.

Base Stats

Base Stats

Base Armor

21

19

Armor Growth

4.5

4.1

general

As one of our premier utility ADCs, Ashe is pumping out a bit too much damage. We’re giving her a minor nerf to her Q damage so she can’t have the best of both worlds.

Q - Ranger's Focus

Q - Ranger's Focus

Total Damage

110 / 117.5 / 125 / 132.5 / 140% AD

110 / 115 / 120 / 125 / 130% AD

general

Our favorite Demacian colossus has been quite sad between the removal of Phase Rush and the mid role quest adjustments. We’re flipping the script and helping him deliver justice by reducing some of his mana costs and tuning up the reward for a well-aimed Justice Punch. His ultimate is also lacking a bit of oomph in the damage department with how epic it is, so we’re helping it scale with his signature stat!

Q - Winds of War

Q - Winds of War

Mana Cost

70 / 75 / 80 / 85 / 90

60 / 65 / 70 / 75 / 80

E - Justice Punch

E - Justice Punch

Total Damage

90 / 130 / 170 / 210 / 250 (+90% AP)

100 / 135 / 170 / 205 / 240 (+100% AP)

R - Hero’s Entrance

R - Hero’s Entrance

NEW Total Damage

Now scales with 100% bonus magic resistance

general

Over time, Lee Sin has watched as other champs surpass him in both flair and mobility. We are looking to give him more opportunities to use the tools that allow him to fly around the map while making sure his high moments truly feel like such at all moments in the game.

W - Safeguard

W - Safeguard

Shield

70 / 115 / 160 / 205 / 250 (+80% AP)

60 / 105 / 150 / 195 / 240 (+ 80% AP)

Flat Cooldown

12s when used on non-champions and 6 when used on champions

7s at all points

NEW Shield on non-champions

Lee Sin gets his shield when jumping to a minion or ward

E - Tempest

E - Tempest

Magic Damage

35 / 60 / 85 / 110 / 135 (100% AD)

35 / 60 / 85 / 110 / 135 (90% AD)

R - Dragon’s Rage

R - Dragon’s Rage

NEW Unconditional Collateral

A champion’s body will continue to fly, knock up, and do damage even if killed mid-flight

general

Naafiri has been top dog for a while now in both mid and jungle. We are looking to tame some of her power by reducing her damage output a bit.

Q - Darkin Daggers

Q - Darkin Daggers

Minimum Bonus Physical Damage

30 / 45 / 60 / 75 / 90 (+ 40% bonus AD) -

30 / 42.5 / 55 / 67.5 / 80 (+ 40% bonus AD)

Maximum Bonus Physical Damage

60 / 90 / 120 / 450 / 180 (+ 140% bonus AD)

60 / 85 / 110 / 135 / 160 (+ 140% bonus AD)

R - Hounds’ Pursuit

R - Hounds’ Pursuit

Physical Damage

150 / 250 / 350 (120% bonus AD ) + 15 / 25 / 35 (+12% bonus AD) per packmate

150 / 225 / 300 (120% bonus AD) + 15 / 22.5 / 30 ( +12% bonus AD) per packmate

general

Quinn has been struggling in the top lane environment due to a number of system changes across 2026. We’re looking to let her impact the map with her unique ultimate as a laner by reducing her high mana barrier and also want to open the door (bush?) to the jungle. We’re excited to see if she can thrive as a natural predator in the jungle, and see if she and Valor can prey on the latest new jungler we introduced, Fizz (birds like fish)!

P - Harrier

P - Harrier

NEW Bonus Monster Damage

50

Q - Blinding Assault

Q - Blinding Assault

NEW Bonus Monster Damage

Now deals 50% increased damage to monsters

R - Behind Enemy Lines

R - Behind Enemy Lines

Mana Cost

100 / 50 / 0

50 / 25 / 0

general

With the introduction of the most recent Shyvana changes, players have been finding success building more health and ability haste. As such, we’re looking to bring a bit of her innate defensive capabilities down to make taking down this dragon a bit more reasonable.

Base Stats

Base Stats

Health per level

100

95

W - Inferno Aegis

W - Inferno Aegis

Cooldown

13 / 12 / 11 / 10 / 9

13 / 12.25 / 11.5 / 10.75 / 10

Shield

75 / 95 / 115 / 135 / 155 (+12% bonus health)

60 / 80 / 100 / 120 / 140 (+12% bonus health)

general

Smolder's early game has been bolstered significantly after gaining access to Deathfire Touch. While we’re nerfing DFT, we still expect it to be his best keystone, so we’re also tapping him down to compensate.

Q - Super Scorcher Breath

Q - Super Scorcher Breath

Damage

65 / 80 / 95 / 110 / 125 (+130% bonus AD)

60 / 75 / 90 / 105 / 120 (+130% bonus AD)

W - Achooo!

W - Achooo!

Explosion Physical Damage

10 - 110 (+65% bonus AD) (+80% AP)

10 - 110 (+50% bonus AD) (+80% AP)

general

Across roles, Wukong has been struggling to find success as of late. We’re looking to help him turn things around by empowering his trickster playstyle to reward clever and creative uses of his clones.

W - Warrior Trickster

W - Warrior Trickster

Clone Damage

30 / 35 / 40 / 45 / 50%

40 / 45 / 50 / 55 / 60%

Clone Duration

3.25

4

E - Nimbus Strike

E - Nimbus Strike

Bonus Attack Speed

35 / 40 / 45 / 50 / 55%

40 / 45 / 50 / 55 / 60%

general

Zed has soared in power along with huge spikes in pickrate with Season 2’s changes, and we think he’s still going to be extremely solid despite systemic nerfs. We’d like to preserve his identity as a strong laner, but hit some of his most guaranteed damage.

P - Contempt for the Weak

P - Contempt for the Weak

Max Health Damage

6 / 8 / 10%

5 / 7.5 / 10%

E - Shadow Slash

E - Shadow Slash

Damage

70 / 95 / 120 / 145 / 170 (+80% bonus AD)

70 / 92.5 / 115 / 137.5 / 160 (+70% bonus AD)

general

Zeri’s new direction and feel have seemed really promising across tiers, but with her winrate being lower as players take time to adjust their playstyle and itemization (looking at you Stormrazor, not looking at you Shiv!). We want to make Zeri speed gaming more accessible!

Q - Burst Fire

Q - Burst Fire

Base Damage

21 / 24 / 27 / 30 / 33

22 / 26 / 30 / 34 / 38

Excess attack speed conversion to AD

50%

60%

R - Lightning Crash

R - Lightning Crash

[BUGFIX] Overcharged duration

Attacks during R currently extend the R duration by 1.5s. Changing that to 2.5s to match the new Hypercharged MS stack duration.