league of legends

Patch 26.12

Patch 26.12 NotesJune 9, 2026

A spicy start to Season 2 Act 2

Entries 35Detailed Entries 35Summary Entries 0Fixes 0
Data: LiveSchema: lol-patch-v3Validation: validated

Top Buffs

Hwei · Gwen · Jax

Top Nerfs

Varus · Lee Sin · Orianna

Systems To Watch

Arena: Champions · Arena: Items · Arena: Augments

Champions

15 entries

general

We're looking to give Aatrox some love as he's been sitting on the sidelines for some time now, even though signs point to the Darkin being a solid pick in the current meta. We're putting more power into his Q sweet spot to reward him for his core skill check and make him a real threat against lumbering tanks and squishies alike.

Q - The Darkin Blade

Q - The Darkin Blade

Sweet Spot Bonus Damage

70

75

general

Gwen has been cut out of the meta for quite some time across all skill brackets. She lost some power with 26.09's minor rework to Dusk and Dawn, so we're giving her some of that power back in the early game. She'll remain a scaling pick, but a weaker first item spike has cost her early game a bit too much. These changes should help Gwen players live that snip and skip fantasy at all stages!

Q - Snip Snip!

Q - Snip Snip!

Base Damage Per Snip

10/13.5/17/20.5/24

10/14/18/22/26

E -Skip 'n Slash

E -Skip 'n Slash

Bonus Attack Speed

20/35/50/65/80%

30/42.5/55/67.5/80%

general

Hwei's 26.08 changes to how his ability slows stack and interact with other sources of slows had a larger negative impact than expected. While we had put in a compensation buff along with that change, it's clear after a few patches that he has ended up worse off from the change, so we are giving him some power spread between his Q and E to keep all his abilities feeling relevant.

Q - Subject: Disaster

Q - Subject: Disaster

QQ Damage

50 / 80 / 110 / 140 / 170 (+70% AP) (+3 / 4 / 5 / 6 / 7% Target Max HP)

50 / 80 / 110 / 140 / 170 (+80% AP) (+3 / 4 / 5 / 6 / 7% Target Max HP)

QW Damage

60 / 85 / 110 / 135 / 160 (+25% AP), increased to up to 120 / 201.875 / 302.5 / 421.875 / 560 (+50 / 59.375 / 68.75 / 78.125 / 87.5% AP)

60 / 85 / 110 / 135 / 160 (+30% AP), increased to up to 120 / 201.875 / 302.5 / 421.875 / 560 (+60 / 71.25 / 82.5 / 93.75 / 105% AP)

QE Slow

30%

35%

E - Subject: Torment

E - Subject: Torment

Cooldown

13 / 12.5 / 12 / 11.5 / 11s

12 / 11.5 / 11 / 10.5 / 10s

general

Our favorite Grandmaster at Angling has been patiently waiting for his time to strike. Jax is meant to be a high-damage threat who ramps up in fights, but currently he's been a (fish)bait pick against durable opponents. These changes should help with that, without pushing him over the (fishing) line.

Q - Leap Strike

Q - Leap Strike

Mana Cost

65

50

E - Counter Strike

E - Counter Strike

Target Max Health Damage

3.5% minimum damage / 7% maximum damage

4% minimum damage / 8% maximum damage

general

The recent changes taking away some of Lee Sin's kit restrictions have been cool for Lee players, but he's clearly just too powerful now. With more outplay potential, we are nerfing his raw damage to balance him out.

Base Stats

Base Stats

AD Growth

3.7

3.4

Q1 - Sonic Wave

Q1 - Sonic Wave

Damage

65 / 95 / 125 / 155 / 185 (+95% bonus AD)

60 / 90 / 120 / 150 / 180 (+90% bonus AD)

Q2 - Resonating Strike

Q2 - Resonating Strike

Damage

65 / 95 / 125 / 155 / 185 (+95% bonus AD)

60 / 90 / 120 / 150 / 180 (+90% bonus AD)

general

Nocturne has been in quite a strong spot for a while, especially in the higher echelons of play. We like how distinct he feels to play with his relatively low ultimate cooldown, but that means we are going to pull power out of his 1v1 and farming since he has such strong tools to quickly create unequal fights.

Q - Duskbringer

Q - Duskbringer

Damage

65 / 110 / 155 / 200 / 245

65 / 105 / 145 / 185 / 225

general

Often called League's "perfect champ," Orianna in recent years has been doing it all and more: dominating lane, protecting allies, and outputting extremely reliable damage in teamfights. As the highest pro priority in recent patches, we feel like too much of her power is in early lane dominance. She should still show up - just more situationally and for 3k elo shockwaves rather than early game bullying.

Base Stats

Base Stats

Base Health

585

565

Passive - Clockwork Windup

Passive - Clockwork Windup

Damage Increase Per Stack

20%

15%

R - Command: Shockwave

R - Command: Shockwave

Damage

250/400/550 (+95% AP)

225/350/475 (+110% AP)

general

Ryze's early game trading has only gotten stronger with Deathfire Touch. For a champion known as a scaling combo mage, we feel his laning has gotten too unassailable. So like Orianna, we're tuning down his early game a bit to keep his power budget in the late game as he's intended to be.

Base Stats

Base Stats

Base Health

645

620

Base AD

58

55

general

Sylas is one of the champions who has come out worse for wear since the start of Season 2. We think he is still a powerful early lane bully, but he's lost enough power that his scaling is critically low to the point he's completely one note, so we are helping him out there.

Q - Chain Lash

Q - Chain Lash

Initial Damage

40 / 60 / 80 / 100 / 120 (+40% AP)

40 / 65 / 90 / 115 / 140 (+45% AP)

W - Kingslayer

W - Kingslayer

Heal Amount

20 / 40 / 60 / 80 / 100 (+20% AP) (+5% Sylas' Bonus HP), increased by up to 100% based on Sylas' missing health

20 / 40 / 60 / 80 / 100 (+30% AP) (+5% Sylas' Bonus HP), increased by up to 100% based on Sylas' missing health

general

Pass the ball, Ori! Syndra has had some of her more reliable damage stripped away recently in W and R, so we want to give her the tools to start pushing for that scaling fantasy with Dark Sphere, her highest variance bread and butter ability. We're hoping this mix of exciting and functional buffs gets players across skill brackets interested in her untapped power.

Base Stats

Base Stats

Base Health

563

583

Q - Dark Sphere

Q - Dark Sphere

Damage

80-220 (+65% AP)

90-230 (+70% AP)

general

it's been two years since we've seen marksmen run over the mid meta, and while we absolutely don't want to go back to that world, we do feel like some marksmen in mid make for an interesting flavor of game. Tristana makes for a good candidate as she's been absent since we added mana costs to her Q in a couple seasons back. We'll be pulling back on some of those nerfs here and improving her level scaling generally.

Base Stats

Base Stats

AD Growth

2.9

3.4

Q - Rapid Fire

Q - Rapid Fire

Mana

30 / 35 / 40 / 45 / 50

15 / 20 / 25 / 30 / 35

general

Varus has steadily become the highest priority ADC & top laner over the course of the year among the top tiers of gameplay. While the changes to Experimental Hexplate should help alleviate his dominance in top lane, in bot lane, we're looking to further disincentivize oppressive early game focused lethality builds, while being relatively less impactful to the most common on-hit builds and helping them scale a bit better.

Passive - Living Vengeance

Passive - Living Vengeance

On Non-Champ Kill AD and AP

10% of his Total AS

11% of his Total AS

On Champ Kill AD and AP

25% of his Total AS

33% of his Total AS

On Non-Champ Kill AS

+50% AS

+30% AS

Q - Piercing Arrow

Q - Piercing Arrow

Damage

53.33 / 100 / 146.67 / 193.33 / 240 (+100% bonus AD) to 80 / 150 / 220 / 290 / 360 (+150% bonus AD)

53.33 / 100 / 146.67 / 193.33 / 240 (+80% bonus AD) to 80 / 150 / 220 / 290 / 360 (+120% bonus AD)

W - Blighted Quiver

W - Blighted Quiver

On-Hit Damage

8 / 17 / 26 / 35 / 44 (+15% bonus AD) (+25% AP)

4 / 13 / 22 / 31 / 40 (+15% bonus AD) (+25% AP)

general

AP Xin Zhao continues being far too strong in mid lane. We are following up last patch's adjustment with a straight nerf this time to his ability to sustain both his health and mana in lane.

Passive - Determination

Passive - Determination

Healing

3 / 4 / 5% Max HP (+45 / 55 / 80% AP)

2 / 3.5 / 5% Max HP (+40 / 50 / 70% AP)

W - Wind Becomes Lightning

W - Wind Becomes Lightning

Mana Cost

60 / 55 / 50 / 45 / 40

60

E - Audacious Charge

E - Audacious Charge

Mana Cost

50

60

general

As the only champion in the game with built in Heal/Shield power, Yuumi was hit hardest by the Moonstone Renewer mechanics changes in 26.09. We are giving her AP ratios a compensation buff to help keep enchanter items optimal for her.

Passive - Feline Friendship

Passive - Feline Friendship

Heal Amount

20 - 110 (+25% AP) (Levels 1 - 18)

20 - 110 (+30% AP) (Levels 1 - 18)

E - Zoomies

E - Zoomies

Shield Amount

65 / 90 / 115 / 140 / 165 (+30% AP)

65 / 90 / 115 / 140 / 165 (+40% AP)

Max Health Shield

30% for 30 seconds

35% for 10 seconds