league of legends

Patch 26.13

Patch 26.13 NotesJune 23, 2026

Absolutely no demons allowed. - Locke

Entries 40Detailed Entries 40Summary Entries 0Fixes 0
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Top Buffs

Aphelios · LeBlanc · Draven

Top Nerfs

Senna · Rek'Sai · Sion

Systems To Watch

Last Hit Indicators · ARAM: Mayhem: Augments · ARAM: Mayhem: Bugfixes

Champions

22 entries
Passive - Silver Stake

Passive - Silver Stake

Locke's attacks deal additional magic damage On-Hit, increased based on enemy missing Health.

Q - Ritual Nails

Q - Ritual Nails

Locke readies a set of Soul Nails to throw, dealing damage to and marking enemies hit. Locke can consume the marks to deal bonus damage with his attacks.

W - Soul Ignition

W - Soul Ignition

Locke ignites his soul, gaining Attack Speed and Move Speed, and dealing damage to himself. At the end of the duration, Locke will heal back a portion of the damage he takes during the effect.

E - Ashen Pursuit

E - Ashen Pursuit

Locke teleports to a location before dashing to attack his next target, dealing damage to enemies passed through.

R - Purgatory

R - Purgatory

Locke throws a binding artifact that deals damage and potentially executes enemies hit. Locke gains additional power for sealing away enemy champions.

Locke Champion Spotlight here!

general

Since his nerfs earlier this year, Aphelios has fallen in priority and win rate. With some power budget freed up, we're pulling back on some of those earlier nerfs to highlight each gun's unique strengths.

Calibrum

Calibrum

Passive Mark Damage

15 (10% bonus AD)

15 (15% bonus AD)

Severum

Severum

Q - Onslaught Damage

19 / 24.25 / 29.5 / 34.75 / 40% Total AD Dmg per attack

20 / 25.25 / 30.5 / 35.75 / 41% Total AD Dmg per attack

Infernum

Infernum

Q - Duskwave Damage

20 - 110 (Level 1 - 18) (10 - 16% bonus AD)

20 - 110 (Level 1 - 18) (15 - 21% bonus AD)

Crescendum

Crescendum

Q - Sentry Damage

35 - 125 (Level 1 - 18) (30 - 48% bonus AD)

35 - 125 (Level 1 - 18) (34 - 52% bonus AD)

general

Bard has been a tanky roaming meta staple for much of the season, so we're trimming his damage so tank Bard doesn't get to hit nearly as hard without investing in AP.

Passive - Traveler's Call

Passive - Traveler's Call

Damage Per Meep

35 (+10 per 5 Chimes) (+40% AP)

30 (+6 per 5 Chimes) (+40% AP)

general

Brand continues to dominate bot lane for most players, so we're nerfing his early passive detonation damage while offsetting some of that hit for more skilled players and supports through mana tuning.

Base Stats

Base Stats

Base Mana Regeneration

9

11

Passive - Blaze

Passive - Blaze

Detonation Damage

8 - 12% (Levels 1 - 17) (+2% per 100 AP)

6 - 12% (Levels 1 - 18, scaling above 18) (+2% per 100 AP)

E - Conflagration

E - Conflagration

Mana Cost

70 / 75 / 80 / 85 / 90

90

general

Cassiopeia has risen to the top of pro play presence, even before our 26.12 nerfs to her major competition. We would like to preserve some of her unique strengths, like her rewarding laning and slippery speed, but she should have a less gigantic health bar for when opponents actually lock her down!

Base Stats

Base Stats

Health per level

104

98

general

As the marksman meta has evolved around crit, on-hit, and caster builds, Draven has fallen behind. We're buffing his heavy-AD pattern instead of trying to redirect his itemization.

E - Stand Aside

E - Stand Aside

Cooldown

18 / 17 / 16 / 15 / 14s

16 / 15 / 14 / 13 / 12s

R - Whirling Death

R - Whirling Death

Damage Reduction on Enemy Hit

-8% multiplicatively, down to 40% (at 11 hits)

-5%, down to a minimum of 50% (at 14 hits)

general

Kai'Sa has struggled to get through lane and find her big Killer Instinct moments, so we're buffing her fallback W pattern early and her later-game backline dive threat.

W - Void Seeker

W - Void Seeker

Cooldown

22 / 20 / 18 / 16 / 14

20 / 18.5 / 17 / 15.5 / 14

R - Killer Instinct

R - Killer Instinct

Shield

70 / 90 / 110 (+90 / 135 / 180% AD) (+120% AP)

100 / 150 / 200 (+90 / 135 / 180% AD) (+120% AP)

general

K'Sante has been a major beneficiary with Doran's Helm entering the mix in Season 2, so we're lightly tapping down his early reliability while still rewarding successful all-ins.

E - Footwork

E - Footwork

Shield

(80 / 120 / 160 / 200 / 240) (+15% bonus health)

(70 / 112.5 / 155 / 197.5 / 240) (+13.5% bonus health)

general

We want to better reward LeBlanc players for landing some of her less guaranteed damage, rather than giving her more gank or lane support—both of which she does really well already.

R - Mimic

R - Mimic

RQ1 / RE1 Damage

70 / 140 / 210

70 / 150 / 230

Mark / Root Damage

140 / 280 / 420

140 / 300 / 460

RW Damage

150 / 300 / 450

150 / 315 / 480

general

Olaf used to be a staple in the jungle but has been out of favor for a while now, despite our earlier attempts this season to help him out. We are looking to give him a bit more power to entice him back into the wilderness.

Q - Undertow

Q - Undertow

Monster Bonus Physical Damage

20 / 35 / 50 / 65 / 80

20 / 45 / 70 / 95 / 120

general

Jungle class diversity has been dominated almost exclusively by fighters for a while now, and we think Poppy is a good pick for a tankier counter option into many of the fighter junglers at the top of the meta. This buff is aimed at her jungle clear and gank windows while minimizing top and support impact.

Q - Hammer Shock

Q - Hammer Shock

Monster Damage Cap

50 / 80 / 110 / 140 / 170

75 / 105 / 135 / 165 / 195

general

Another class that's underrepresented in the jungle is assassins. We feel Qiyana is a great choice for a buff as she's recently been on the lower end of balanced in the jungle, so we're giving her a jungle-focused buff to help bring her back without meaningfully juicing mid lane.

Q - Edge of Ixtal

Q - Edge of Ixtal

Monster Damage

155%

175%

general

Rek'Sai's combination of dueling power and mobility has made her too successful at high ranks, so we're shaving down her early-to-mid burst windows while preserving her unique map movement and longer fight pattern.

E - Furious Bite / Tunnel

E - Furious Bite / Tunnel

Physical Damage

80 / 108 / 136 / 164 / 192 (64% bonus AD)

70 / 95 / 120 / 145 / 170 (60% bonus AD)

Bonus True Damage

125%

120%

general

Rumble has been an extremely reliable blind-pick top laner for a long time, so we're lowering some of his early staying power and base damage while keeping his scaling pattern intact.

Q - Flamespitter

Q - Flamespitter

Damage

60 / 85 / 110 / 135 / 160 (100% AP)

50 / 75 / 100 / 125 / 150 (105% AP)

general

Senna players have moved over to a much stronger Bot lane farming pattern, so we're softening her farming and Shiv synergy while also tuning her DPS around having access to more souls. The Doran's Helm nerf should do the rest of the work necessary to get her to the right power level between roles.

Passive - Absolution

Passive - Absolution

Soul Drop Chance (Senna Kill)

10%

5%

Soul Drop Chance (Ally Kill)

28%

32%

Crit Damage

-10% (180% / 27% with IE)

-15% (170% / 25.5% with IE)

Q - Piercing Darkness

Q - Piercing Darkness

Cooldown Refund

On Hit

On Attack

general

Sion has been resilient in both solo queue and pro play for a long time, so we're weakening some of his reliable early lane power and resource access without decimating his core tank fantasy.

Q - Decimating Smash

Q - Decimating Smash

Min Damage

40 / 60 / 80 / 100 / 120

30 / 45 / 60 / 75 / 90

W - Soul Furnace

W - Soul Furnace

Mana

65 / 70 / 75 / 80 / 85

75 / 80 / 85 / 90 / 95

general

We feel Vex has had less of an impact in her games than we think she should, so we're giving her a quality of life buff that should make her reset pattern feel smoother so she can have more pop off giga plays.

E - Looming Darkness

E - Looming Darkness

Cooldown

13s

12s

R - Shadow Surge

R - Shadow Surge

Reset Time Window

6s

8s

general

Zaahen is already seeing more play across audiences, so we're giving him more room to fish for his early trade patterns and engage in mid game skirmishes without raising his scaling ceiling.

W - Dreaded Return

W - Dreaded Return

Cooldown

16 / 15 / 14 / 13 / 12

14 / 13.5 / 13 / 12.5 / 12