league of legends

Patch 26.8

League of Legends Patch 26.8 NotesApril 14, 2026

Let’s get groovy with Patch 26.8!

Entries 23Detailed Entries 23Summary Entries 0Fixes 0
Data: LiveSchema: lol-patch-v3Validation: validated

Top Buffs

Hwei · Lucian · Lillia

Top Nerfs

Karma · Mel · Dr. Mundo

Systems To Watch

Ranked Season 1 End · Champion Specific Keybinds · ARAM: Mayhem: Champions

Champions

10 entries

general

Dr. Mundo has been able to more consistently reach his high points in the jungle where he is less concerned about his slow early game. We are looking to curb some of his clear speed to make sure he can’t go where he pleases too quickly and requires some more time to scale up.

Q - Infected Bonesaw

Q - Infected Bonesaw

Monster Damage Cap

300 / 375 / 450 / 525 / 600

250 / 325 / 400 / 475 / 550

E - Blunt Force Trauma

E - Blunt Force Trauma

Monster Damage Cap

: 200%

140%

general

Hwei has remained on the weaker side since the nerfs to his waveclear last year, and we are fixing a bug that we expect to be a further minor nerf. We still believe those waveclear nerfs to be correct as we want Hwei League's coolest combo mage, not just a walking waveclear machine. Therefore, we’re buffing his combo casting output up through his passive.

Passive - Signature of the Visionary

Passive - Signature of the Visionary

Base Damage

35 - 230 (Levels 1 - 18)

40 - 285 (Levels 1 - 18)

Comboing Slows

Slows from Hwei's abilities now stack with diminishing values.

Bugfix

Slows from Hwei's QE and R abilities no longer stack with slows from other champions / items.

general

Last patch we made some changes to Karma to reduce how generically powerful she was by reducing her midgame shield strength. Unfortunately those weren’t as effective as we had intended so we’re taking another swing at Karma by directly targeting her E power and reducing her base stats a tad so she is more reliant on skillful and intentional ability usage.

Base Stats

Base Stats

Base AD

51

49

AD Growth

3.3

3.0

E - Inspire

E - Inspire

Mana Cost

50 / 55 / 60 / 65 / 70

60 / 65 / 70 / 75 / 80

general

Our favorite bouncing deer has been a bit less than enthusiastic to prance from camp to camp as of late, it’s a scary jungle out there. We’re hoping to give Lillia players some more courage to bring her into the jungle by increasing her ability to have her high move speed translate into a faster clear.

Passive - Dream-Laden Bough

Passive - Dream-Laden Bough

Monster Damage Cap

65

70-180 (based on level)

general

Lucian has a unique role as an AD Carry that dashes in, out of, and around fights which is why many of his players enjoy him. Unfortunately, he hasn’t been doing that as effectively recently so we’re looking to remedy that. To get there, we’re lowering both the cooldown and mana cost of his dashes.

E - Relentless Pursuit

E - Relentless Pursuit

Cooldown

18 / 17 / 16 / 15 / 14

16 / 15.5 / 15 / 14.5 / 14

Mana Cost

40 / 30 / 20 / 10 / 0

32 / 24 / 16 / 8 / 0

general

Since our recent adjustments to Mel, she’s been hitting too hard with her initial Q missile whether ahead or behind, even as opponents dodge the rest of the spell, so we’re looking to take her damage down a notch. We’re also aiming to reduce how frustrating her W can be by lowering the bonus mobility she gets and the spell’s uptime, with the movespeed now matching her shield and reflect duration.

Q - Radiant Volley

Q - Radiant Volley

Initial Explosion Damage

60 / 90 / 120 / 150 / 180 (+ 60% AP)

60 / 85 / 110 / 135 / 160 (+ 55% AP)

W - Rebuttal

W - Rebuttal

Cooldown

35 / 32 / 29 / 26 / 23

38 / 35 / 32 / 29 / 26 seconds

Bonus Movement Speed Duration

1.5

0.75 seconds

general

As a champ in both Top and Support, Tahm Kench requires periodic maintenance as the meta shifts to ensure both roles of his roles are equally supported. In this case, Dusk and Dawn's addition to the game this season has shifted this balance in favor of top lane, so we’re adjusting how his passive scales to help balance him out.

Passive - An Acquired Taste

Passive - An Acquired Taste

Damage

6 - 48 (Levels 1 - 11) (+1.5% AP per 100 Bonus HP) (+4.5% Bonus HP)

5 - 60 (Levels 1 - 12) (+1.25% AP per 100 Bonus HP) (+4% Bonus HP)

general

We’re implementing a couple bugfixes to Yuumi’s ultimate, one of which will sometimes result in the magical cat outputting significantly more healing than she may have grown used to. As such, we’re throwing her a FISH by increasing her base healing and best friend healing to provide a stronger baseline effect.

R - Final Chapter

R - Final Chapter

Heal Per Wave

30 / 40 / 50 (+10% AP)

30 / 50 / 70 (+12% AP)

Best Friend Enhanced Heal

30% More Healing

30 - 60% More Healing (Levels 6 - 12)

Bugfix

The attached ally is no longer healed an additional time whenever Final Chapter heals another ally

Bugfix

Final Chapter's overhealing shield now takes into account Heal/Shield power as well as Grievous Wounds

general

As a quality of life change we’re looking to make sure Zilean can only put points into abilities he can fully utilize level 1.

W - Rewind

W - Rewind

W Level Up

No longer can level W at level 1.

general

Since the dawn of time Zyra’s have been accidentally putting a point into W and effectively doing nothing level 1. Well no more! We’re adding a small QoL change so Zyra can no longer put her first skill point into W to prevent this type of situation from being a thorn in your side and mental blooming.

W - Rampant Growth

W - Rampant Growth

W Level Up

No longer can level W level