league of legends

Patch 26.9

League of Legends Patch 26.9 NotesApril 28, 2026

It’s time to hunt demons with Patch 26.9!

Entries 59Detailed Entries 59Summary Entries 0Fixes 0
Data: LiveSchema: lol-patch-v3Validation: validated

Top Buffs

Item: [REWORKED] Voltaic Cyclosword · Tahm Kench · Gragas

Top Nerfs

Udyr · Zoe · Item: Dusk And Dawn

Systems To Watch

Role Quests: Quest Progression · Role Quests: Quest Rewards · SR Ranked Season 2

Systems

2 entries

Role Quests

Quest Point Penalty applied to CS / Turrets / Plates: -50% => -75% , decreasing down to -0% based on Quest Progress

Role Quests

Passive Point Progression: 0.333 per second, increased to 1.6 per second while they are "in the quest lane" => 0.333/s, increased to 1.5/s while you are "in the quest lane"

Role Quests

"In the quest lane": Defined as near or past the lane's outermost turret => Defined as anywhere in the lane, outside of your base

Role Quests

Recall Penalty to Passive Point Earn: Functionally exists because passive point gain was reduced until at outermost turret, creating a minor bias towards mid lane (shorter) => Disables passive point earn entirely for 12s after recalling

Role Quests

Functionally, every 2 minutes you spend in lane, you can spend 1 minute roaming without penalizing your quest progress

Role Quests

To kick things off for Season 2, we have a set of changes to Role Quests that are aimed at making them generally more understandable and less punishing.With this update, we're lessening penalties when you just need to get out of your lane towards the end of laning phase.

Role Quests

We've also adjusted the bounds in which you earn Role Quest progress. Previously, it was heavily tied to being around your lane's outer most turret, but now it'll be more broad to allow for responding to proxying and roaming. Gone are the days of having to stick to your wave so you don't fall behind, rejoice assassin mains!

Role Quests

Passive point progression now also allows for a moderate degree of roaming. After level 3, you'll now start banking roaming time while "in the quest lane,"getting up to 60 seconds after spending 120 seconds in lane. For every second banked, you'll earn the increased Passive Point Progression as though you're still "in the quest lane" even if you're not.

Role Quests

XP Increase: +12.5% from all sources => +80 flat XP on champion takedown; +11% from all other sources

Role Quests

Role Quest Reward: Empowered Recall (300s CD, reduced by 60s on Takedown) => +6% Bonus AD and 6% Bonus AP

Role Quests

Bonus Takedown Gold: 50g => 40g

Role Quests

Finally, we have some adjustments to quest rewards. For top, we're doing a minor nerf to overall experience gain and adjusting the experience bonus to distinguish between champion and non-champion sources. Effectively, this will help out top laners who prefer scrappy teamfights over split pushing. We're also ensuring that we avoid top lane experience creep situations where top laners who end up repeatedly killing each other scale their own level and experience rewards.

Role Quests

For mid, we're replacing the empowered recall effect with a percent-based increase to bonus AD and AP. We've felt that mid has lost some of its carry and scaling fantasy compared to top and bot's rewards, which get more levels and XP or more gold and items. We're hoping this change provides an edge over other lanes to spike harder on item purchases.

Role Quests

We feel like bot is a little too strong and snowballs a little too hard given their late game fantasy. So we're giving a minor nerf to their bonus takedown gold.