Role Quests
•Quest Point Penalty applied to CS / Turrets / Plates: -50% => -75% , decreasing down to -0% based on Quest Progress
Role Quests
•Passive Point Progression: 0.333 per second, increased to 1.6 per second while they are "in the quest lane" => 0.333/s, increased to 1.5/s while you are "in the quest lane"
Role Quests
•"In the quest lane": Defined as near or past the lane's outermost turret => Defined as anywhere in the lane, outside of your base
Role Quests
•Recall Penalty to Passive Point Earn: Functionally exists because passive point gain was reduced until at outermost turret, creating a minor bias towards mid lane (shorter) => Disables passive point earn entirely for 12s after recalling
Role Quests
•Functionally, every 2 minutes you spend in lane, you can spend 1 minute roaming without penalizing your quest progress
Role Quests
•To kick things off for Season 2, we have a set of changes to Role Quests that are aimed at making them generally more understandable and less punishing.With this update, we're lessening penalties when you just need to get out of your lane towards the end of laning phase.
Role Quests
•We've also adjusted the bounds in which you earn Role Quest progress. Previously, it was heavily tied to being around your lane's outer most turret, but now it'll be more broad to allow for responding to proxying and roaming. Gone are the days of having to stick to your wave so you don't fall behind, rejoice assassin mains!
Role Quests
•Passive point progression now also allows for a moderate degree of roaming. After level 3, you'll now start banking roaming time while "in the quest lane,"getting up to 60 seconds after spending 120 seconds in lane. For every second banked, you'll earn the increased Passive Point Progression as though you're still "in the quest lane" even if you're not.